Top 5 Games That Scared The Shit Out of My Rabbits

An inconclusive list of some of the top games that scared the shit out of my rabbits.

Jackson bravely recovering from being subjected to listening to vroom vroom noises through my headset

Grand Theft Auto V 

Grand Theft Auto V is arguably the most terrifying game in existence. It features unforgiving driving sounds that heighten during acceleration, metal-on-metal crashes and recordings of people having trivial arguments.

Forget about the gunshots– if you’re not hiding under a table by the time you hear the first spray of bullets ending, you’ve probably already died from a fox attack in real life.

Alright, let me explain the science behind their disapproval for a second. Bunnies, both wild and tamed, have absurdly huge back feet. Like, laughably so. (They’re also incredibly fuzzy. If I were a vet I would just take anesthetized bunnies and just rub their feet endlesly. Does that sound weird? That sounds weird.) For thousands of years, when a perceived threat draws near, a wild bun will slam their giant clown feet into the ground with a surprising amount of force, making this echoing stomping noise that can be heard for approximately 6 floors away from crappy apartment – enough distance for their families to take warning and escape.

Regardless of whatever my bunnies will tell you, domestic buns don’t frequently find themselves in dangerous situations that warrant this we’re-in-so-much-danger-megaphone response. So they start thumping whenever they really, really dislike something, think something completely mundane is a threat for their lives or if you do something to offend them. Someone farts in their vicinity? Thump. Not enough food given at dinner? Flip their bowl over in rage and thump.  Vacuum gets turned on in a distance apartment? Holy shit, this must mean the local bear and golden eagle community now own vacuums. 

GTA is no different. It’s a constant source of terror for them. My rabbits refuse to be in the same room as me when I play it. When they were trapped by a closed door, the situation devolved into protests worthy of government destabilization.


ABZU is objectively a beautiful game. It strongly reminds me of Endless Ocean; one of the only Wii titles worth a damn. A friend of mine in my preteen years strongly recommended it to me, citing the a relaxing ocean environment, playful dolphins and bright colors.

(They neglected however, to bring up the fact there’s a massive fucking abyss at the end of a ravine, which sends you into a freefall dive into pitch blackness to face your worst nightmares. And anglerfish. Those two things may be the same).

ABZU, however, from my limited understanding, does not feature such a level. It’s pure, unadulterated relaxation, allowing you submerge yourself among colorful fish and a quiet world.

This forevermore proves that there is no rhyme or reason behind Bun Panic™. The second I loaded into the game, there was widespread panic. Fur flew as bunnies flung themselves halfway across the room to safety.

Because of this, I still haven’t gotten past the first chapter. FML.

Alien: Isolation

Alright, this is me telling you that you need to stop this shit immediately, or I swear to god I’m going to flip this mug full of water right here, right now.

Okay, this one is a lot more understandable than most of these items. It’s probably the guttural purring you’ll hear along the way as you get stalked by a living nightmare.


…..I think I’m starting to see a theme. Water games are a no-go. Car games are subject to evaluation, but tend to lean more towards “oh hell no”.

DotA 2

This number is a bit special. The actual audio and flashing graphics isn’t actually a problem for rabbits. The primary issue they take with DotA is more so a vague, ethical obligation than it is one of logic and reasoning. From my understanding, their dislike of DotA comes from an era a long time ago, when they were neglected from treats and cuddles for sometimes up to 50 minutes at a time. The horror.

See, bunnies are okay if you leave them alone for hours on end. Oftentimes they’ll demand it, much like cats. But you can’t ignore them when they’re demanding attention. That’s unacceptable.

Therefore DotA seems to induce a state of white-hot rage and reactive anger than it does genuine fear and terror (unlike anything Rockstar Games has ever produced). That being said, we already know that bunnies have attitude. If you’re not going to pet them when they demand it, you’ll be subjected to fury and frantic nose nudging. After a while, they’ll rescind themselves to licking your feet… because somehow that helps the situation?

Dear Twitch creeps; have you ever considered that you might actually be multiple rabbits in a trenchcoat?

To The Moon – Review in a Nutshell

This story-driven adventure is becoming a fantastic ambassador for games published with beginner-friendly engines.

Congratulations to Freebird Games on the announcement of the To The Moon feature film!

First impressions

When I tried out To The Moon, I was a little skeptical at first. First off, the game was produced with RPG Maker XP– when was the last time you’ve seen popular critic websites take time to review a title published with RPG Maker? Although some other engines that are equally user-friendly are treated with less stigma, this isn’t terribly common. To The Moon became one of the first games from this engine that was reviewed and discussed en masse. I quickly discovered there’s a good reason for this: To The Moon is something very special.

However, once you get past the RPG Maker styled graphics, that’s where the similarities end. To The Moon is beautifully crafted and absolutely worth the price tag. This is one of those rare works of art that will leave a strong impression on the player for hours, or even days after finishing.

Out of the myriad of walking sims and visual novels cluttering the Steam store, it’s easy to be put off by a game that revolves around a storyline. That being said, To The Moon did this brilliantly. Although the dialogue at first felt a bit unnatural, To The Moon quickly became bittersweet, heartfelt and straight up beautiful depiction of human life and death. I’m not going to lie– I cried a lot, and I only cried once at Marley & Me.

Okay, but what’s it about?

The game is set in a modern setting with a futuristic, almost magical flair. You’ll play as two doctors, Eva and Neil, working for a Make-A-Wish type company visiting adults on hospice. The company goal is to fulfill the wishes of the dying, regardless of how complicated or unusual they may be.

The most interesting part of this setup; dying clients don’t actually get their wish fulfilled in real life, but rather they are implanted with realistic memories that lead them to believe they’ve accomplished their dream.

In this particular case, Eva and Neil are sent to the bedside of a dying man. Johnny lives completely alone in a rural area, with the exception of his caregiver– no living family to speak of. His dying wish? To go to the moon.

In order to accomplish this unusual request, you’ll need to locate items from his home that are directly associated with strong memories from the past. Using these items, you’ll time travel backwards through his memories and learn the beautiful importance behind his wish.

To The Moon’s Special Storytelling

Telling a story in reverse can be easy to screw up even for experienced writers, but To The Moon does it in a clear and impeccable fashion from the very beginning. Through this mechanic, players will see exactly how events affect the characters in Johnny’s life. Without giving away any spoilers: some are tragedies.

Although your average human will suffer through many tragedies, some memories are pure. They’re recollections of joy, lighthearted affection and bittersweet love for the people you choose to keep in your lives. Sure, some characters are barely holding on after experiencing losses in their lives, but you’ll get to see the contrast in the moments that make the ones they’ve lost worth knowing in the first place. Like Bob Ross once said; “Gotta have opposites, light and dark and dark and light, in painting. It’s like in life. Gotta have a little sadness once in a while so you know when the good times come.”

You’ll see the rise and fall of his loved ones; their pains, hopes, and more importantly, wishes. And this is done in a fashion that makes it so terribly easy to identify with and feel for the characters.

That being said– To The Moon is much more of an experience than a game. There are some minor puzzles found here and there, but they’re more similar to point-and-click minigames than anything else. The story is absolutely fantastic, but don’t expect fully developed game mechanics.

On a related note; “For River” is one of the loveliest theme songs I’ve heard. You can listen to it directly below if you’re not entirely sold yet:

I’m fairly excited to see a title break negative assumptions about RPG Maker/beginner engine games. As some engines become more accessible to less experienced devs and programmers, we’ll see an influx of great ideas come into the market that might not be produced otherwise. I wouldn’t have considered doing this beforehand, but To The Moon is making me considering trying out some other RPGs from similar engines.  With some luck, fingers crossed that we’ll discover a few other hidden gems!

Have you found any great games made with RPG Maker style engines? Which games do you wish people gave a chance?